How Theme Parks Create Great Customer Experiences

May 16, 2019 Editorial Team

The relationship between technological innovation, audiovisual technology, and the theme park is nothing new.

At early amusement parks, fairground organs provided the music for mechanized carousels, lens and mirrors enthralled at the Camera Obscura dark chamber, and, at Coney Island’s Luna Park in the early 1900s, Fred Thompson designed the first dark ride, ‘A Trip to the Moon’, whereby guests ‘travelled’ by airship to the lunar surface, by clever use of steel cables, a loudspeaker system (announcing ‘All Aboard for A Trip to the Moon’), moving canvases, blinking lights, and a heap of plaster.

As rides and attractions become ever more sophisticated, and story lines more intricate, technology remains fundamental to today’s theme park experience. 

Alongside the engineered mechanics of coaster rails, advanced audiovisual systems play an increasing role in ride design. Digital projection, 3D immersives, augmented reality, and virtual reality headsets trigger the senses and foster total immersion in themed narratives. AV technology improves the customer experience in practical ways, from relaying ride information on screens to electronic wristbands that can order food and pay for services.

Is audiovisual thus the ‘core DNA’ of the attractions industry?

Read the full story here

Previous Article
3 Things You Need to Know About the AAM Museum Expo (Event Preview)
3 Things You Need to Know About the AAM Museum Expo (Event Preview)

We're looking forward to the 2019 AAM Annual Meeting & Museum Expo taking place in New Orleans starting May...

Next Article
You Are Wrong if You Think Your Museum is Too Small to Wow
You Are Wrong if You Think Your Museum is Too Small to Wow

Regardless of a museum’s size or budget, opportunities exist to deliver a memorable experience.